Only after it was acquired by the now-defunct 38 Studios did the RPG get retooled to work as an introduction to the Copernicus MMORPG that the studio was working on at the time. Originally in development at Big Huge Games under the original THQ before 2010, the game wasn't always set in the Amalur universe. Kingdoms of Amalur: Reckoning is a game with a strange history that now finds itself in a weird place. Only a few short years ago it seemed Amalur would never breathe again. Kingdoms of Amalur not only uses the concept as a lynchpin to its narrative premise, but the game itself has seemingly defied its own fatal demise with a surprising remaster. You've defied the ultimate fate, and now, you have the power to change not only your fate but that of the entire world of Amalur.įate is a confounding thing. You were killed! You shouldn't be alive, but here you are, breathing and with a pulse. Navigating through the stench and decomposing skeletons, you soon meet a 3-ft tall person - a gnome - who is completely aghast at your presence. You get to your feet, steady yourself, and try to solve this strange mystery you find yourself in. You can't remember anything: where you are, how you got there, or anything besides your name. You wake up on top of a pile of rotting corpses in a dark, damp cavern.
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